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Beyond: Dos Almas

Beyond: Two Souls
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#2
Insertado el 2016-03-02 13:09:13
Usuario anónimo
</a>standard knee jerking, <a href=\"http://tyqnqfuloo.com\">branis</a> not engaged responses .he\'s not saying that he can do 1080p, 60 fps, 16 x aa etc etc on ps3. he\'s making a point that there\'s enough power to make games that are innovative and creative, and he can do everything that\'s needed technically to make good games. More power will allow higher definition textures, more fps etc etc, but wont bring with it creativity and good games automatically.if anything, developers are going to get less creative, as publishers wont sanction creative ideas, in case they fail, as developing games next gen will cost fortune, meaning less profit and even possibly losing money if a game flops, so expect to see more and more generic, blockbuster sequels.Devs are not excited about next gen hardware as a whole, as unless they have a huge ip sequel in development, they cant get them published, and publishers are forcing them to make games more generic and with less creativity. hence the move towards mobile phone and indy gaming, where theres lots of money to be made and some creativity.im actually more excited these days about the idea of devs using wiiu for indy gaming as its cheap to program for than ps4/720. hopefully will be some genuinely creative games.As for console gaming holding back pc gaming, its more that cost of development holding back pc graphics. The whole gaming industry and model is messed up right now. It costs far too much to develop AAA games, with average(not AAA, RDR and GTA reportedly cost 100 mil) games costing 30 million dollars minimum, with publicity another 10 mil minimum. developing games that would stretch pc\'s would cost even more, and then you have issue of making sure most pc\'s can run them anyway. How many devs have games that will sell enough to justify costs?? Thats the issue now, costs are too high, and only a handful of big ip\'s sell enough to make it worthwhile, so publishers keep trying to aim games at consumers which resemble those huge selling ip\'s. hence endless list of fps\'s.VN:R_U [1.9.17_1161](from 6 votes)
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#1
Insertado el 2016-02-18 21:13:55
Usuario anónimo
I figured out how this giltch is done. If someone stealh kills you but gets killed mid lunge, you go into a death limbo. This happened to my friend and he was rolling around on his screen as a medpack. On my screen he was floor swimming though.
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#0
Insertado el 2014-03-15 00:27:48
Usuario anónimo
Yo lo estoy jugando y me parece entretenido pero debieron darle mas argumento a los golpes..no esperar q el mando mueva sino teclas de blokeo o de atake....asi seria mas entretenido
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